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Burrowed Time

In 2018 I did a Global Game Jam with a variety of people from the game design course most of which I had never met or worked with. I had 2 days to make a game that fit into the theme of Transmission.

 

We decided to do it on transmitting emotions through the head. We did this by representing emotions as a sequence of different coloured lights that the player must remember and then repeat back the sequence. To do this I had buttons laid out in the level that would light up a colour in a set sequence and then the player has to go and press those buttons in the same order that they had just seen them.

What I did During the project

During this project my main rolls were creating most of the meshes for the project as well as helping with some of the blueprinting. In addition to this, I taught some of the first years how UV's work and some basic modelling techniques.

Software Used

  • Maya

  • Unreal Engine 4

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